I'm not one for writing blogs or journals, but I wanted to share a little something that I've been working on ever since the Riddick competition (still bummed out I didn't make top 3).
I wanted to upload the following video to dA, but it's too long and it would've made for a pretty clumsy Flash submission. So instead, here is the YouTube link:
The video contains a look at the 3D model of a Gremlin that I've been working on for quite some time now. Specifically, the video takes a look at the rig and the range of motion that one can achieve with it. The Gremlin is nowhere near done (he still needs color, specular and normal map textures), but he is fully rigged and ready to be animated.
I also have a tutorial video up on YouTube (which is about 45-50 minutes long), which is a set-by-step guide on how to generate a spline UI-based facial animation system in 3ds MAX, using morph targets generated in Zbrush. You can take a look at it here:
I hope you guys like the videos!